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- // DH INTERACTIVE LLC, COPYRIGHT (C) 1999
- //
- // froggy.ast written at Wed Feb 10 16:48 1999
- //
-
- 24 // file_type
- 112 // file_version
-
- // froggy // Session name
- froggy_spit.wav
- froggy_sound.wav
- end
-
- // *** This first section contains the names of all the win_anims used by the table
- froggy_idle_ceiling
- froggy_idle_floor
- froggy_walk
- froggy_turn
- froggy_attack_pt_1_spit
- froggy_attack_pt_2_spit
- froggy_hit
- froggy_hit_die
- froggy_dead
- froggy_jump_fall_getup_sequence
-
-
- end
-
- // *** This second section contains the values for each anim state
- froggy_idle_ceiling
- froggy_idle_floor
- froggy_jump_to_ceiling
- froggy_jump_to_ceiling_rotate
- froggy_fall_ceiling
- froggy_get_up
- froggy_walk
- froggy_turn_left
- froggy_turn_right
- froggy_walk_turn_left
- froggy_walk_turn_right
- froggy_attack_pt_1_spit
- froggy_attack_pt_2_spit
- froggy_hit
- froggy_hit_die
- froggy_dead
-
-
- end
-
-
- froggy_idle_ceiling // name of this anim_state
- froggy_idle_ceiling // name for the win_anim for this state
- froggy_idle_ceiling // default link anim for this anim state
- anim_time_multiplier 1.0
- sound_effect 1
- // Begin entries for this anim state
- a; froggy_fall_ceiling
- u; froggy_walk
- u r; froggy_walk_turn_right
- u l; froggy_walk_turn_left
- r; froggy_turn_right
- l; froggy_turn_left
- end_of_entries
-
- froggy_idle_floor // name of this anim_state
- froggy_idle_floor // name for the win_anim for this state
- froggy_jump_to_ceiling // default link anim for this anim state
- anim_time_multiplier 1.0
- //projectile
- //impervious_to_projectile
- // Begin entries for this anim state
- end_of_entries
-
- froggy_jump_to_ceiling // name of this anim_state
- froggy_jump_fall_getup_sequence // name for the win_anim for this state
- froggy_jump_to_ceiling_rotate // default link anim for this anim state
- begin_end_frame 0 45
- anim_time_multiplier 1.0
- play_script froggy_jump_to_ceiling
- //impervious_to_projectile
- // Begin entries for this anim state
- end_of_entries
-
- froggy_jump_to_ceiling_rotate // name of this anim_state
- froggy_jump_fall_getup_sequence // name for the win_anim for this state
- froggy_idle_ceiling // default link anim for this anim state
- begin_end_frame 45 45
- anim_time_multiplier 1.0
- play_script froggy_idle_ceiling
- //impervious_to_projectile
- // Begin entries for this anim state
- end_of_entries
-
- froggy_fall_ceiling // name of this anim_state
- froggy_jump_fall_getup_sequence // name for the win_anim for this state
- froggy_get_up // default link anim for this anim state
- begin_end_frame 45 85
- anim_time_multiplier 1.0
- hit
- projectile_1
- //impervious_to_projectile
- play_script froggy_fall_ceiling
- // Begin entries for this anim state
- end_of_entries
-
- froggy_get_up // name of this anim_state
- froggy_jump_fall_getup_sequence // name for the win_anim for this state
- froggy_jump_to_ceiling // default link anim for this anim state
- begin_end_frame 90 120
- anim_time_multiplier 1.0
- play_script froggy_get_up
- //impervious_to_projectile
- // Begin entries for this anim state
- end_of_entries
-
- froggy_walk // name of this anim_state
- froggy_walk // name for the win_anim for this state
- froggy_idle_ceiling // default link anim for this anim state
- extra_translation_velocity 0.00 0.00 1.00 // extra translation velocities to apply during anim
- anim_time_multiplier 1.0
- // Begin entries for this anim state
- u; froggy_walk
- u r; froggy_walk_turn_right
- u l; froggy_walk_turn_left
- r; froggy_turn_right
- l; froggy_turn_left
- end_of_entries
-
- froggy_turn_left // name of this anim_state
- froggy_turn // name for the win_anim for this state
- froggy_idle_ceiling // default link anim for this anim state
- extra_rotation_velocity 0.0000 -1 0.0000 // extra rotation velocities to apply during anim
- anim_time_multiplier 1.0
- // Begin entries for this anim state
- u; froggy_walk
- u r; froggy_walk_turn_right
- u l; froggy_walk_turn_left
- r; froggy_turn_right
- l; froggy_turn_left
- end_of_entries
-
- froggy_turn_right // name of this anim_state
- froggy_turn // name for the win_anim for this state
- froggy_idle_ceiling // default link anim for this anim state
- extra_rotation_velocity 0.0000 1 0.0000 // extra rotation velocities to apply during anim
- anim_time_multiplier 1.0
- // Begin entries for this anim state
- u; froggy_walk
- u r; froggy_walk_turn_right
- u l; froggy_walk_turn_left
- r; froggy_turn_right
- l; froggy_turn_left
- end_of_entries
-
- froggy_walk_turn_left // name of this anim_state
- froggy_walk // name for the win_anim for this state
- froggy_idle_ceiling // default link anim for this anim state
- extra_translation_velocity 0.00 0.00 1.00 // extra translation velocities to apply during anim
- extra_rotation_velocity 0.0000 -1.6 0.0000 // extra rotation velocities to apply during anim
- anim_time_multiplier 1.0
- // Begin entries for this anim state
- u; froggy_walk
- u r; froggy_walk_turn_right
- u l; froggy_walk_turn_left
- r; froggy_turn_right
- l; froggy_turn_left
- end_of_entries
-
- froggy_walk_turn_right // name of this anim_state
- froggy_walk // name for the win_anim for this state
- froggy_idle_ceiling // default link anim for this anim state
- extra_translation_velocity 0.00 0.00 1.00 // extra translation velocities to apply during anim
- extra_rotation_velocity 0.0000 1.6 0.0000 // extra rotation velocities to apply during anim
- anim_time_multiplier 1.0
- // Begin entries for this anim state
- u; froggy_walk
- u r; froggy_walk_turn_right
- u l; froggy_walk_turn_left
- r; froggy_turn_right
- l; froggy_turn_left
- end_of_entries
-
- froggy_attack_pt_1_spit // name of this anim_state
- froggy_attack_pt_1_spit // name for the win_anim for this state
- froggy_attack_pt_2_spit // default link anim for this anim state
- anim_time_multiplier 1.0
- raising_weapon
- projectile_1
- // Begin entries for this anim state
- x e; froggy_attack_pt_2_spit
- end_of_entries
-
- froggy_attack_pt_2_spit // name of this anim_state
- froggy_attack_pt_2_spit // name for the win_anim for this state
- froggy_idle_ceiling // default link anim for this anim state
- anim_time_multiplier 1.0
- sound_effect 0
- attacking 0
- aiming
- projectile_1
- front
- // Begin entries for this anim state
- end_of_entries
-
- froggy_hit // name of this anim_state
- froggy_hit // name for the win_anim for this state
- froggy_idle_floor // default link anim for this anim state
- anim_time_multiplier 1.0
- //hit
- //impervious
- // Begin entries for this anim state
- end_of_entries
-
- froggy_hit_die // name of this anim_state
- froggy_hit_die // name for the win_anim for this state
- froggy_dead // default link anim for this anim state
- anim_time_multiplier 1.0
- fatal
- impervious
- // Begin entries for this anim state
- end_of_entries
-
- froggy_dead // name of this anim_state
- froggy_dead // name for the win_anim for this state
- froggy_dead // default link anim for this anim state
- anim_time_multiplier 1.0
- impervious
- // Begin entries for this anim state
- end_of_entries
-